Monday, October 31, 2016

Habits

Habit - a settled or regular tendency or practice, especially one that is hard to give up.
Habits are driven by a cue, a routine and a reward. This can be a bad habit, such as
Hunger - Eats Cookie - Cookie is enjoyed and you are no longer full
or a good habit
Wants to get in shape - works out - sees improvement

The key to breaking a habit is the reward element. By putting a reward into the equation there is a purpose behind something other than just dealing with the difficulty of breaking the habit. Another way that can break a habit is to alter the cue. If something stimulates this desire in the brain, moving away from that cue can cause someone to have no desire to repeat the habit

http://charlesduhigg.com/how-habits-work/

Wednesday, October 12, 2016

Game Process

Our game has come a long way since our first brainstorming session. In our brainstorming session we all agreed that creating a game that was fun and invoked people laughing at each other was the direction we wanted to move towards. We came up with ideas such as throwing treats into a dog cone, but we really liked the idea of someone running around with a donut on their head, so we stuck with that. We then worked to put together all of the materials and get everything set up. I worked in the laser cutter a lot laser cutting all of the donuts. The donut hat was made, the donuts were painted and the game was coming together. We then later had a trail run of the game and got to see some of the flaws that needed to be fixed. While the trial did go very well and accomplished a lot of the goals we had, we did find out that the donuts weren't sitting in the crown quite like we wanted and that we needed to cut down the amount of time and space used in the game. We fixed these by attaching velcro to the donuts so they would stick to the crown, cutting the time used down to 45 seconds and getting cones to predetermine the amount of space that could be used during game play.